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smachaje
Problem domain:   While STEM industry is growing as much as 28% since year 2000, compared to 6% in other industries, and 230,246 STEM jobs were created in 2014-2015, skilled workers are not available.  Universities produced only 30,835 graduates from 2014-2015.  The attrition rate in STEM education is significant.  48% of bachelor’s candidates…
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smachaje
How to adopt additional course tools in Ultra Courses?  In Saas the LTI/REST API tools will work for both Original and Ultra experience courses.  Check out how to adopt Gamification Leaderboard, Blackboard IoT Button, Slack Discussion Forum, Sentiment Stream, and other apps in Saas.  
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smachaje
Want to learn how to effectively incorporate gamification into your Blackboard Learn courses? Then this webinar is for you! Presented by one of our Blackboard Exemplary Course Program winners, and a Blackboard MVP, Dr. Szymon Machajewski.

Considering enrollment limitations and changes in population profiles, motivating students into program completion and into high employability STEM programs may provide a competitive edge for academic organizations. Before switching to a fully gamified LMS, faculty, designers, and administrators should consider the capacity in Blackboard Learn to support gameful pedagogy. Gamification has the potential to motivate both the students and the faculty, especially in introductory courses.  Read our case study http://bit.ly/GameCaseStudy or receive project updates http://bit.ly/GameProjectRG